Sunday, February 15, 2009

Presenting: Lupine Scout (Concept Art)

Today, we shall present you with the Lupine's scouting and sniping class: the Scout.



The Lupine Scouts were specifically engineered to be the single fastest infantry unit in any battlefield. Anatomically built for endurance, agility and raw speed, these Scouts will traverse any type of terrain swiftly from one safe spot to another; tactically positioning themselves takes an even higher importance than normal because their nimble bodies’ main shortcoming is their weakness to damage. Despite having the same cellular regenerative ability as any other Lupine, getting caught in the midst of a short-range firefight could be disastrous for the Scouts due to their fragile forms, forcing them to fall back immediately to recover.
To accommodate their stand-off nature, each Scout is equipped with a powerful, scoped sniping rifle that is able to fire and reload quickly. This pairing has allowed the Scouts to prove themselves a supporting unit to be reckoned with, quickly eliminating unaware enemy patrols or forces distracted by engaging other Lupine units. When working alone, the Scouts are most commonly assigned to pinpoint assassination missions; rapidly covering a vast distance, setting an ambush for unsuspecting, far away enemy forces, and retreating to a new location immediately.



The Lupine Scout was designed by Shoham 'Leo' Charikar in late 2007.

Saturday, December 13, 2008

Presenting: NAE Recon (Concept Art)

Today, let us introduce the NAE's intelligence gathering and sharpshooting class: the Recon.


These highly-trained graduates of the NAE's armed forces advanced marksmanship schools are specialized to fulfill two missions: traveling across the battlefield swiftly and efficiently, and taking out high-priority targets over long and medium ranges. In order to help attaining these goals, along with their honed fitness and markmanship, they are equipped with state-of-the-art, high powered Gauss Sniper Rifles which deliver super-high velocity, powerful and accurate projectiles over long distances. The Recons' specialized BDU/armor has been optimized to favor lightness, flexibility and balance over high-end protection. Though an unwary Recon may be quite voulnerable, battlefield performance have shown that weakness to be overshadowed by their deadly firepower, range and mobility.

The NAE Recon was designed by Erik Dolphin, work that was completed around November of '08.

Wednesday, November 19, 2008

Presenting: NAE Soldier (Concept Art)

At this time, we would like to introduce the most conspicuous class within the NAE military's ranks; the Soldier.


Hailing from boot-camps all across the North-American Empire, brave recruits undergo intense physical and tactical training that would prepare them to their active duty of defending the NAE's interests, locally and abroad. Well paid and financed, the professional Soldiers are equipped with the cutting edge in warfare technology which, coupled with their advance tactical training, enable them to overcome any challenge they might face, in any possible scenario. Their relatively light weight and clean setting allows for excellent mobility; their standardized military combat suit is structured with versitile nano-mesh, providing not only perfect flexibility as well as protection from any type of physical damage, it is also built to automatically self-repair any punishment ordained on the battlefield, completeing the personal defensive matrix. Additionally, the Soldiers are armed with the brand-new and highly efficient Particle-Acceleration-Rifles [PAR] as well as a personal sidearm, allowing them to enforce their authority in any situation on the battlefield with some direct firepower.


The NAE Soldier was designed by Erik Dolphin, work that was completed in August of '08.

Thursday, November 13, 2008

Presenting: Lupine Grunt (Concept Art)

We'd like to introduce the first and perhaps the most prominent class in the Lupine force: the Grunt.



As their class title suggests, the Grunts form the bulk of the Lupine, and rightly so; able to selflessly advance the front lines and sustain moderate punishment as they lay lots of firepower down on the enemy, they are the most common and favored type of the local fighting power. Through the genetic modifications, they have gained power and swiftness far surpassing any normal human; yet, they retained enough of their knowledge and wits to utilize battlefield tactics and military equipment. As all Lupines, the genetic modifications made to the Grunts allow for rapid cellular regeneration, enabling them to quickly heal up otherwise fatal wounds with just a short rest.

The Lupine Grunt was designed by Shoham 'Leo' Charikar [the fine gentleman who happens to be writing this text] back in late 2007.

Tuesday, November 11, 2008

Cinder Blog Launches!

'Cinder' is a full-conversion multi-player mod on the Unreal Tournament 3 engine, currently in production by a team of students and alumni specializing in game art and design.

The game takes place in a distant future war-zone in South America, depicting a fictional conflict between an ever-expanding NAE (North-American Empire) and localized militant groups, when the NAE's peace-keeping force is meeting heavy resistance from the highly-effective Lupine freedom fighters.
While the NAE is of practically unlimited resources and high-tech equipment, the locals have turned to alternative technologies to better depend themselves against any invading force. Through the global black market, they have obtained the scientific knowledge and tools necessary to genetically modify human beings, allowing them to enhance their soldiers' senses, strength and speed by splicing them with certain types of animals, such as canines.
The NAE, on their part, did not remain indifferent; intelligence data on these internationally-banned experiments allowed them to attempt to develop specialized protection and offensive systems to overcome this threat.

Each side's powerful arsenal is about to experience its baptism of fire; who shall prevail?


(Game has not yet been rated. Or, well... Completed. We're working on it.)
This blog will offer periodic updates with information, our expected schedules, some background, and more-than-few artwork samples.
So... Are you game?